Independent game + software studio

Myriad Forge

Playable prototypes, production software, and custom dev tools for teams and founders turning sharp ideas into working systems.

Focus
Games / Apps / Tools
Mode
Prototype / Build / Polish
Edge
Design-minded engineering
Game Systems feel, loops, worlds, mechanics
Software Products web apps, dashboards, platforms
Dev Tooling automation, editors, pipelines

Opening slate

Built to move between play and production.

The studio is built around three kinds of work that often need the same discipline: expressive interaction, reliable systems, and better tools for making both.

01

Playable Worlds

Game prototypes, mechanics, interaction feel, level tools, UI flow, and technical direction for small teams or solo founders.

  • Gameplay prototypes
  • Systems design
  • Unity, Godot, web games
03

Forge Tools

Workflow utilities, editors, automation, build pipelines, content tooling, and bespoke systems that make ambitious work lighter.

  • Automation
  • Content pipelines
  • Studio operations

Forge lab

A small live surface for what the studio builds.

Switch modes to see how the same craft changes across a game prototype, a software product, and a development pipeline.

Game prototype

Playable feel before production scope.

A focused slice that proves controls, feedback, camera, progression, and the first repeatable loop.

Input feel Core loop UI flow
Output
Playable vertical slice
Risk reduced
Fun, scope, technical fit

Capability map

Claims translated into concrete work.

Myriad Forge can meet a project at the prototype, production, or operations layer, then keep the build small enough to understand.

Game dev

From mechanic to playable slice.

Core loops, player input, camera behavior, UI states, progression models, level tooling, and performance-minded implementation.

General dev

From idea to usable product.

Responsive web apps, landing pages, dashboards, APIs, auth flows, content surfaces, integrations, data models, and deployment paths.

Studio systems

From friction to better workflows.

Build scripts, internal editors, content pipelines, automation, QA helpers, analytics surfaces, and systems that reduce busywork.

Services

Sharp enough for experiments. Solid enough for launch.

Work can start as a short discovery sprint, a prototype build, a production engagement, or a focused repair of an existing system.

Discovery

Turn uncertainty into a build plan.

Define the audience, core loop or workflow, feature boundaries, technical path, risks, and the first useful milestone.

Prototype

Build the smallest convincing version.

Create playable game slices, clickable product flows, proof-of-tech builds, or internal tools that let the idea be tested quickly.

Production

Ship the durable version.

Implement frontend, backend, gameplay systems, integrations, deployment, performance work, and release-ready polish.

Rescue

Stabilize what already exists.

Audit rough builds, untangle broken flows, improve maintainability, add missing tests, and turn fragile prototypes into usable systems.

Build packages

Clear outputs, not vague effort.

The current site is honest about being an opening studio slate, so the proof is in how clearly the work can be scoped and delivered.

2-4 weeks Prototype Sprint

A playable or usable slice with notes on scope, risks, next steps, and production path.

  • Interactive build
  • Source handoff
  • Technical notes
4-10 weeks Product Forge

A designed and implemented web product, tool, game feature, or client-facing system.

  • Design system
  • Frontend/backend
  • Launch support
Focused Systems Repair

Targeted debugging, refactoring, performance, automation, or workflow improvement.

  • Audit report
  • Scoped fixes
  • Maintainability pass

Method

Craft without theater.

The studio voice is direct, curious, and technical. Each project starts with the smallest useful version, then earns complexity through play, testing, and real constraints.

01

Find the heat

Identify the mechanic, workflow, or user need that makes the project worth building.

02

Forge the core

Build the playable or usable heart first, then stress-test it before widening scope.

03

Temper the system

Polish the feel, interface, reliability, and delivery path until the work is ready to meet people.

Contact

Bring a game, tool, or product to the forge.

For collaboration, commissions, prototypes, and production support, start with the shape of the idea and the outcome you want.